
Do you remember how much money and time was required to develop a province in Rome or Medieval Total War? Don't you think that in Empire economic development goes somehow insensibly? You have to develop more extensively than intensively. So, i tried to reforge the units from historical point of view, and how successfull i was in it, i leave for your judgement.Įconomic development. For example, Persia, Mughal Empire and Mysore had absolutely same units, while in reality they were quite different countries with different military traditions! I had to go through many, many pages of Wikipedia regarding military history of each country, present in Empire (excluding emergents, they are in plans for now). Let's be honest, regarding variety of units, developers of Empire skived in some places. Now one turn is equal to one month and you have enough of time for strategic maneuvers. It always looked unrealistic to me, when enemy army was freely walking through your lands for a half an year, while you only can stay aside and keep watching this disaster.

It's hard to explain everything in words, so you better try it and sense the changes yourself. Now bayonet is as deadly weapon as a bullet, cavalry became more numerious, and artillery can launch a canister shots for significant distances. Do you remember how hard it was to put something against of devastating fire of linear infantry in vanila Empire? Now it's not like that anymore.

So, i don't want to talk much and shortly going to describe you some major changes.Ĭhange of combat mechanic. In fact, the mode doesn't add anything new to the game, but only fixes some issues that were, in my oppinion, present in vanila. To enjoy it alone, while some gamers get bored playing vanila Empire. At first, i was developing this mode just for myself and didn't plan to post it, but after it grew to significant size, i thought that it would be a bit selfish Today i would like to present you the mode named Call to Arms for Empire Total War.
